B3TA has an interview with Wes Cherry, the developer of Windows’ Solitaire. [Anarchaia]

Q: If you consider how many millions of potential hours of constructive international office time your game has turned into mindless skiving, do you think you’ve done a good thing or a bad thing? (I think good, so don’t feel like I’m putting you on the spot)
A: The thing about time is they are always making more of it. No harm done.